abookorgame brings you new and used books, a huge selection of board and card games, plus plenty of choices for your minature and roleplay gaming needsabookorgame brings you new and used books, a huge selection of board and card games, plus plenty of choices for your minature and roleplay gaming needsabookorgame brings you new and used books, a huge selection of board and card games, plus plenty of choices for your minature and roleplay gaming needsabookorgame brings you new and used books, a huge selection of board and card games, plus plenty of choices for your minature and roleplay gaming needs
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  abookorgame.com is brought to you by Aunties Books, Uncles Games, and Merlyn'sabookorgame.com is brought to you by Aunties Books, Uncles Games, and Merlyn'sabookorgame.com is brought to you by Aunties Books, Uncles Games, and Merlyn'sabookorgame.com is brought to you by Aunties Books, Uncles Games, and Merlyn's  
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Old Classics

Dutch Blitz and NertzFlinchMille Bornes
Oh HellPitRook


Bestsellers

#1.  PIT DELUXE

Pit Deluxe is the "Corner the Market" card game! Shout your deal and trade your cards to "corner" the market. Be the first to get all the cards of one commodity, ring the bell, and you'll win the hand. You'll feel like a trader in the "pits" of the exchange! Beware of the Bear and take your chances with the Bull. Pit Deluxe is great frenzied fun!  This deluxe version includes the traditional card artwork and commodities as well as a silver bell.

Contents of Pit Deluxe:
74 Casino quality cards
Silver-colored bell
Illustrated rules
#2.  ROOK DELUXE

Since 1906 Rook has entertained millions of card game lovers!  It's much easier than Bridge, more fun than Pinochle, and more varied than Hearts. Rook Deluxe has the unique "Rook" card that can change the game completely.  This edition of Rook has been called the "Player's Edition" for good reason. The art on the cards is designed like the originals, in four bright and easy to read colors.  The cards are thick and come in a sturdy box.  The included player's guide book has rules for many popular Rook variations such as Kentucky Discard and Tournament Rook.

If you are looking for the "old style" cards, these are the ones that you want.
Contents of Rook Deluxe:
Deck of 57 premium Rook cards
48-page book
Pad of score sheets
Card tray
#3.  OH HELL - TRAVEL

Oh Hell - Travel is the game with the skill of hearts, the challenge of bridge, and the fun of poker!  This game from the 30's makes a strong comeback - now in travel size!  Try to outscore your opponents by placing bids and taking tricks.  Bid the number of tricks you think you can win, play your cards right and earn points.

Contents of Oh Hell - Travel:
52 playing cards
4 bidding wheels
Instructions

#4.  MILLE BORNES COLLECTOR'S EDITION

Race cross-country across France in this card game where you lay down mileage points, overcome traffic hazards, and sabotage your opponents. Mille Bornes (Thousand Milestones) is an auto race card game where players play cards such as 100 miles to travel closer to the 1000 mile goal, or speed limits to slow their opponents down. Other cards included are hazards like flat tire or stop cards, while Driving Ace can help speed them on their way.

This special Collector's Edition of Mille Bornes brings back the bright and charming artwork of the original 1962 cards.

These particular cards are oversized and include a red car-shaped card tray.

Mille Bornes is easy to learn and has been a family favorite for over 40 years. A must have for the family game nights.

Note: Mille Bornes is an update version of the famous French game "Touring".


Contents: 110 cards (English/French)InstructionsScore SheetsCar-shaped Card Tray
#5.  FLINCH

In Flinch all you have to do is get rid of the 10 cards in your stockpile.  You'll do this by playing them in numerical sequence onto the play piles in the center of the table.  Sounds easy, doesn't it?Contents of Flinch:
3 Decks (144 cards total, numbered 1-15)
5 Flinch variations
Illustrated rules
History of Flinch
#6.  NERTZ

Nertz is a fast-paced card game played with two Nertz decks by opposing teams of one or two people.  While playing cards from their own deck to a team play area, each team is continually trying to first move their cards to a common scoring area.  Play is often furious, and collisions frequently happen in the common scoring area while competitors try to be the first to end the hand with a loud and proud "Nertz!"
 
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