abookorgame brings you new and used books, a huge selection of board and card games, plus plenty of choices for your minature and roleplay gaming needsabookorgame brings you new and used books, a huge selection of board and card games, plus plenty of choices for your minature and roleplay gaming needsabookorgame brings you new and used books, a huge selection of board and card games, plus plenty of choices for your minature and roleplay gaming needsabookorgame brings you new and used books, a huge selection of board and card games, plus plenty of choices for your minature and roleplay gaming needs
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Other Multi-Player Card Games

Arkham Horror - Miskatonic Horror Expansion

Step into the lecture halls of the prestigious Miskatonic University!  The world Arkham is larger and more terrifying than previously thought, but the members of this hallowed institution's faculty have seen true horror and stared into the face of madness.  Heed their lessons well, for your ability to stand against ultimate cosmic evil and to survive with your mind intact is about to be put to the test!The Miskatonic Horror expansion provides components to supplement every expansion of Arkham Horror! Regardless of whether players are using The Curse of the Dark Pharaoh (Revised Edition), Dunwich Horror, The King in Yellow, Kingsport Horror, or The Lurker at the Threshold expansions, or simply the base game of Arkham Horror by itself, they'll find a wealth of new resources for the ultimate fight against the ancient forces that threaten to invade our world.  Miskatonic Horror also introduces Institutions, powerful human organizations that will, for a price, aid investigators in their struggle.Please note: Miskatonic Horror is not a stand-alone game. A copy of Arkham Horror is required to play.Even if players are using only the base game of Arkham Horror they'll be able to use several new elements found in Miskatonic Horror. However, most of the components included are designed to supplement those found in the other Arkham Horror expansions.  The more expansions that players have available to them, the more of the components in this expansion they will be able to use.Contents of Arkham Horror - Miskatonic Horror Expansion:1 Rulebook7 Skill Cards9 Exhibit Encounter Cards5 Exhibit Item Cards12 Injury Cards12 Madness Cards7 Blight Cards6 Blessing of Nodens Cards16 Visions of Hypnos Cards24 Cult Encounter Cards6 Relationship Cards8 Miskatonic Student Cards56 Gate Cards43 Mythos Cards60 Dunwich Location Cards6 Dunwich Horror Cards4 Act Cards80 Kingsport Location Cards8 Epic Battle Cards60 Innsmouth Location Cards5 Innsmouth Look Cards14 Reckoning Cards1 Dunwich Horror Herald Sheet3 Institution Sheets4 Player Reference Sheets38 Agent Tokens3 Expedition Markers
Army Of Darkness Card Game

The Army of Darkness Card Game features 120 cards with exciting images and lines straight from the movie. Sure, you want to save the world, but you don’t want the credit going to anyone else, do you?  That means you’re going to have to keep your opponents from succeeding—at the same time you’re seeking the Necromonicon to recite the words that will banish the evil. For 2 to 4 players, ages 12 and up, this is a fast-moving, stand-alone, non-collectible card game, with instructions included. 
Game play requires one six-sided die (not included).
Bang!

BANG! is the meanest, rough' em, tough' em, shoot em up 'em card game in the whole wild west! This is the game where the Outlaws hunt the Sherif, the Sherif hunts the Outlaws, and the Renegades takes the side that best suits his mood. Where will your loyalties lie?
Contents of Bang!:
7 Player Roles
16 Characters
80 Playing Cards
7 Summary Cards
7 Player Boards
30 Bullet Tokens
1 Rulebook

Bang! Card Game: Wild West Show Expansion

Expand your Bang! card game with the Wild West Show expansion. New ruthless gunslingers stalk the Wild West at breakneck speed panicking the other gunmen. Their talent is madness, and so are the cards you'll find in this crazy expansion!Please note: This is not a stand-alone game. A copy of Bang! card game is required to play.Contents of Bang! Wild West Show Expansion:8 Characters10 Playing CardsRules
Bang! Dodge City Expansion

Bang! Dodge City is an exciting double-expansion for the original Bang! game.
The Dodge City cards provide new roles for up to eight players, as well as cards for 15 new characters with unique abilities and names like: Bill Noface, Pixie Pete, and Molly Stark. New rules for 3-player or 8-player variations add flexibility to your next gaming get-together.
The High Noon cards change the rules of the game with each turn.
Cards from Dodge City and High Noon decks can be mixed together or played separately, but you must have the Bang! basic set in order to play.
Contents of Bang! Dodge City:
8 Player Roles
15 Characters
40 Playing Cards
1 Summary Card
1 Player Board
4 Bullet Tokens
13 Special Cards
Rulebook
Bang! The Bullet!

Bang! is a shoot 'em up card game from the wild, wild west where the Sheriff and the Outlaws are trying to hunt each other down! Bang! The Bullet! is a special edition set that comes with every Bang! card published to date, including a few extras. You get Bang! the basic game and all three Bang! expansions - High Noon, Dodge City, and A Fistful of Cards. Also included are two new cards for High Noon and three special characters! Plus two blank cards for your own characters and as a bonus, a shiny new Sheriff's badge! To top it off with style, everything is packaged in a big bullet box that's over a foot tall! A perfect gift for any game playing fan of the wild west.

Beer Money Card Game

Beer Money Card Game is a fast-moving confrontation for 2 to 4 adult players that simulates the biting atmosphere of a ruthless street fight. Attack with the basic Knuckle Sammitch, use weapons like Beer Bottle, or defend yourself with Suck It Up. Surprise your opponents with specialty cards like Pile Driver or Pound of Flesh.
Cards feature dark, ethereal images and may be combined for additional “discomfort” with other sets that you can purchase separately: Lunch Money and Lunch Money - Sticks and Stones.
Bohnanza

It's time for a bean bohnanza extravaganza! The goal of Bohnanza is to plant, harvest, and trade beans, while attempting to earn as much gold as you can. The illustrated cards feature caricature style images of a variety of beans, making this an amusing game for both kids and adults alike! Fields with one variety of beans will earn more money than fields with several varieties, so players must keep that into consideration. Players must plant the beans in their hand in the order they receive them, so trading beans they do not want is crucial. Tactical planning goes a long way when trying to get the bean cards you want, without giving your opponents too many of their desired bean cards. The player who earns the most money from his/her field wins!
Note: This expanded game has eleven bean varieties - enough for seven players, however, the game also has rules for two players as well!
Contents of Bohnanza:154 Bean Cards7 Third Bean Field CardsInstructions
Bohnanza - Bohnaparte

Welcome to Beanland, where aristocratic beans are attempting to conquer foreign villages and towns! They utilize the profits from the bean farms to finance their war. Your thalers (coins) are no go here, for players will only score victory points based upon the lands they control! Only the prince with the most points wins the game, while all the other princes are just the has beans!
Please note: This is not a stand-alone game, it requires an original copy of Bohnanza to play.Contents of Bohnanza - Bohnaparte:72 Player Markers50 Cards1 Rule Booklet

Bohnanza - Fan Edition

If you enjoyed the Bohnanza card game, you are going to love this Bohnanza Fan-Edition! As with the original edition, the goal is to plant, harvest, and sell the beans, while trying to earn the most gold possible. The farms that have beans of the same variety will earn the most gold, however, just as in real life, farmers may have to sell earlier than expected while simultaneously selling at reduced prices. Sometimes, a yield will bring no profits whatsoever, therefore, it is crucial that players plan ahead so that they avoid becoming a "has bean"! This is a stand alone card game that does not need any other edition to play (although players have the option of mixing the beans with the original edition). What makes this game so endearing is that it features the artwork from 116 fans, of varying ages and countries, that were selected from over 200 submissions. What resulted was a classic fun game with an eclectic assortment of beaniful  artwork!
Contents of Bohnanza Fan-Edition:
104 Cards
    6 Bean Field Cards
 Rules
Bohnanza - High Bohn Plus

If you haven't tried the High Bohn Plus expansion for your Bohnanza game, you don't know what you've bean missing! This set includes two new bean types, the Cognac and Field bean, as well as new variants. Now players may purchase buildings in Virginia City which give them more options for winning. The "plus" addition of this set offers "order cards" which give players the opportunity to earn extra money, provided they can fill the specific orders. Once you play with this expansion, you will not want to play Bohnanza without it!
Please Note: This is not a stand-alone game, it requires a copy of Bohnanza to play.
Contents of Bohnanza - High Bohn Plus:
36 Building Cards
39 Order Cards
22 Cognac Beans
3 Field Beans
5 Summary Cards
14 Bean Field Cards
1 Rule Booklet
Burn In Hell

Jump in with both feet in the card game, Burn in Hell! Your task is to amass a collection of history's most infamous characters. Collect such characters as Jack the Ripper, Saddam Hussein, L. Ron Hubbard, Rasputin, and more, while attempting to create a circle of cards. Each card is drawn in a caricature style, with a small biography of the soul. With such a wide variety to chose from, you should have no problem trading the souls you need with your opponents....... or will you? You could just steal the ones you need - in honor of the nefarious characters of Burn in Hell. Build a collage of the Seven Deadly Sins (lust, vanity, gluttony, etc....), or assemble groups of mass murderers, cannibals, or even clerics. Before long, you may be saying "Burn in Hell" to the guy on your left (or wherever), that stole your "key card" - right before you completed your circle! Burn in Hell requires a skillful mixture of strategy and cunning, and remember.... the game's not over till the fat lady sings (or simply, when the last soul is grabbed)!
Contents of Burn in Hell:
168 Full Color Cards
Score Sheets
Pencil
Instructions

Citadels - The Dark City Expansion

In Citadels - the Dark City Expansion, dark clouds gather above the towers and monuments of the old city.  Among the nobles in the castles and mansions below, the deadly intrigue and struggle for power continues.  Who will emerge triumphant and gain dominion over the darkening city?  The Dark City Expansion features 14 exciting new purple district cards, a premium wooden King's crown piece, eight handy reference cards, and a complete set of replacement cards for the 18 Citadels characters.Please Note: this is not a stand-alone game.  The original Citadels is required for play.
Cosmic Encounter

Bring the game of"Alien Politics"to your table with the board game,Cosmic Encounter! Based on the earlier version (first published in 1977) it brings back some of the aliens from the original game (such as the Oracle, Loser, and the Clone), and brings with it new mechanisms and races. With fifty different alien races to choose from, players pick one and assume the role of the leader. Each race possess its own unique characteristics that help expedite its goal for galactic domination! The first player who establishes five colonies (on five separate planets) outside of there own home system wins the game. This game requires a culmination of might, diplomacy, and shrewd tactics in order to win - with no two games are ever the same!Components toCosmic Encounter:1 Rulebook1 Warp5 Player Colony Markers1 Hyperspace Gate25 Player Planets100 Plastic Ships50 Alien Sheets20 Destiny Cards72 Cosmic Cards50 Flare Cards20 Tech Cards42 Cosmic Tokens7 Grudge Tokens1 Genesis Planet1 Lunar Cannon Token1 Prometheus Token1 Alternate Filch Flare
Dominion

Dominion is a game of monarchy and treachery! You and your opponents, play as monarchs, racing to overtake as much land as possible. Everywhere one looks, there is land in the form of fiefs, freeholds, and feodums. Your goal is to unite these parcels under your flag. At the same time, you must fight off those who would do the same. Players can hire minions, construct buildings, renovate castles, add to their treasury, and more.
Everyone in Dominion, starts with a small deck of cards and draws from a selection in middle of the table. As players accrue more money, they can afford to buy more desirable cards. Although not a collectible card game, the game is played much like a CCG and contains 500 cards. The winner is the player with the most victory points!
Contents of Dominion:
500 Cards
Storage Tray
Rule Booklet

Dominion: Alchemy Expansion

Looking for a way to turn lead into gold, the clever chemists in your basement laboratories keep sending up requests for strange ingredients like barrels of quicksilver and even locks of your hair. They are also working on a universal solvent. If they manage to create the substance and a container to hold it, you will be able to build a castle that can't be dissolved!Please note: Dominion: Alchemy expands both Dominion, and Dominion: Intrigue and as such, it does not contain material for a complete game. Treasure, Victory, Curse, and Trash cards are not included, so you will need Dominion or Dominion: Intrigue to play. Dominion: Alchemy is also designed to be played with any future expansions that may be published.Contents of Dominion: Alchemy Expansion:150 CardsBox LinerInlayRule Booklet
Dominion: Intrigue

It's only natural that you're the ruler of a nice little kingdom; it runs in the family. But you want more, a bigger kingdom, all united under your banner. Unfortunately, that's not what the neighbors have in mind. Dominion: Intrigue is a sequel to the basic Dominion game, each of which can be played alone or together. You start with a Deck of cards that represents your Dominion--a collection of modest treasures and estates, resources, and things you can do. Your goal is to improve your Deck into a kingdom bursting with wealth, land, inhabitants, and victory points. You must try to choose the right cards and manage your hand to your best advantange.
Dominion: Intrigue includes an additional 25 new Kingdom cards, victory cards with new advantages, underlings with more than one skill, and a variety of new people and places. Rules provide for up to 5 or 6 players when money and victory cards are combined with those from the basic Dominion game.
Contents of Dominion: Intrigue:
500 Cards
Storage Tray
Rule Booklet
Dominion: Prosperity Expansion

The central theme to this Dominion expansion is wealth. The Prosperity expansion adds 25 new Kingdom cards and 2 new Basic cards that let players keep building up past Gold And Province. There are treasures with abilities, cards that interact with treasures, and powerful expensive cards.Please note: Dominion: Prosperity expands both Dominion, and Dominion: Intrigue and as such, it does not contain material for a complete game. Treasure, Victory, Curse, and Trash cards are not included, so you will need Dominion or Dominion: Intrigue to play. Dominion: Prosperity is also designed to be played with any future expansions that may be published.Contents of Dominion: Prosperity Expansion:300 CardsStorage Tray9 Mats8 Coins31 TokensRule Booklet

DOMINION: SEASIDE EXPANSION


Dominion: Seaside is the 2nd addition to Dominion and brings in the elements of shipping and river exploration to the game. Its central theme is your next turn. Some cards do something this turn and the next. Some set up your next turn, while others allow you to step outside the bounds of a normal turn. Seaside expands both Dominion, and Dominion: Intrigue and as such, it does not contain material for a complete game. Treasure, Victory, Curse, and Trash cards are not included, so you will need Dominion or Dominion: Intrigue to play. Dominion: Seaside is also designed to be played with any future expansions that may be published.

Contents of Dominion: Seaside:
300 Cards
Storage Tray
18 Player Mats
25 Coins
15 Tokens
Rule Booklet
FAIRY TALE

In Fairy Tale, shadow threatens the world of Dragons, Fairies, and Knights. But this time you are in control as you draft cards from one or more factions. By choosing your forces wisely and anticipating your opponent's picks, it is within your power to affect the outcome of this Fairy Tale. This beautiful manga-style Japanese card game includes 100 cards and a rulebook.
Family Business

Family Business is a fast and furious card game, where players assume the roles of mob families. The goal is to be the last family standing. You and your fellow mobsters will battle it out on the mean streets, using a combination of mobster cards, attack cards, rescue cards, and counter cards. As family members are placed on the "hit list," they can either seek "police protection", use "family influence", take it "on the lam", do a "pay off," and more! Family Business takes players to a new level of backstabbing and retaliation!
Contents of Family Business:
56 Action Cards31 Attack
12 Counter
13 Rescue
54 Mobster Cards
6 Families with 9 Mobsters Each
R.I.P. Card Tray
Rules

Family Fluxx

Family Fluxx is the slimmed-down, brightened-up Fluxx! With simpler Rules, color Keepers, and neat new family-oriented Bonuses for kids, parents and grandparents, it's fun for the whole family! Family Fluxx even has the same card backs as regular Fluxx for seamless deck mixing.  Includes 56 color cards and instructions.
FANDOOBLE DICE GAME

The only thing more fun than stealing gold from a dragon is stealing it from your friends! Fandooble is a wildly fun and fast game for 2-6 players. Race against your opponents to steal all of the gold from the fearsome dragon. Wizards and knights will help you along the way, but you never know when they'll show up. Keep an eye on that rascally Fandooble though; he'll steal your gold and give it to someone else! And beware the dragons! Roll 3 and you lose the gold you just stole!
Fluxx Zombie Edition

What is better than a game of Fluxx? The obvious answer is a Zombie Fluxx game! With the Fluxx Zombie Edition, you get the best of both worlds!!! The rules are just as fluctuating as they normally are, only this time, you are trying to either elude the zombies - or trying to be one (another one of those nasty rule changes someone manages to spring at the last moment!) Who knows, you may get lucky with the "Zombie Repellent Card", unless you are trying to be a zombie, in which case, that card will not do you any good. Just as in the original version, everyone starts out with the basic rules which are draw one card, play one card. Then someone changes the rules with a "new rule card" and you may find yourself drawing two and playing two, etc. Although this is a stand alone game (you do not need the original version to play this one), you could certainly combine both decks to for a more intense game!
Contents of Fluxx Zombie Edition:

100 Cards
 Instructions

Forbidden Island

On Forbidden Island four sacred and powerful treasures await discovery. Because of their potential to cause catastrophic damage if they fell into the wrong hands, their creators kept the treasures hidden on Forbidden Island and designed it to sink if intruders ever attempted to claim them. As one of the bold adventurers (each with his own special abilities to aid the mission) seeking out the four treasures, you must work cooperatively with your team members to breach the island's borders, capture the treasures, and make it out alive before Forbidden Islandsinks!Forbidden Island is a Mensa Select award winner.Contents of Forbidden Island:58 Playing Cards24 Island Tiles6 Pawns4 Treasure Figurines1 Water Meter1 Water Level MarkerRules of Play
GLOOM - UNFORTUNATE EXPEDITIONS EXPANSION


In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death! Unfortunate Expeditions introduces Expeditions into the game and explorers who've faced misfortune in their numerous travels around the globe. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add 1 player and morbid new Modifiers, Events, Untimely Deaths, and a new family - the Bumpersnoots. Along with the Bumpersnoots comes their Towering Treehouse as a new Residence card for use with the Unhappy Homes expansion. 

Please Note: this is not a stand-alone game. The original Gloom is required for play.
GLOOM - UNHAPPY HOMES EXPANSION

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death! Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the artistes of Le Canard Noir, whose creative endeavors always end in disaster!  Please Note: this is not a stand-alone game.  The original Gloom is required for play.

Gloom - Unwelcome Guests Expansion

In theGloomcard game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death! Just mix the 55 transparent cards included in this set together with your copy ofGloomto add 1 player and morbid new Modifiers, Events, and Untimely Deaths,anda new family - the poisonous Malone mod with their Residence card. Also included inUnwelcome Guestsare 5 new Character cards indeed called"Unwelcome Guests."New rules put persistent effect icons on Guests and other cards allow their special effects to continue being active, even if covered by another card. The persistent effect ends only when the attached character is killed!Please Note: this is not a stand-alone game. The original Gloom is required for play.
GLOOM CARD GAME

In Gloom, you control the fate of an eccentric family of misfits.  Your goal is sad, but simple: make your characters suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death.  Play cards with horrible mishaps like Pursued by Poodles or Swindled by Salesmen on your own characters, while trying to cheer your opponents' characters with happy occasions.  The unique transparent cards reveal or obscure the effects of cards below, and in the end the totals showing through determine your score. May the most miserable soul win!
GREAT DALMUTI CARD GAME, THE

In The Great Dalmuti, life isn't fair.  One round you're at the top of the heap, and the next you're peasant scum in this fast-paced card game of medieval one-upmanship!  Players take their places in the pecking order and try to get rid of the cards in their hands.  The faster you do, the higher you'll go.  But don't get comfortable, because in a single hand even the lowliest serf can knock you back to the fields.  Sound unfair?  Sure it is!  But the sweet taste of victory could make it all worthwhile.
Contents of The Great Dalmuti:
80 cards
Instructions

Guillotine

The card game Guillotine is a caricature style card gamed, aimed at poking fun at the French Revolution. Your job is to earn top bragging rights by beheading the most popular nobles in the deck (they are worth more points). Some nobles are worth up to five points, while others are actually worth negative points - so it is best to try to pass them off to your opponents! Each round is played as one day, with the third day as the last round. Twelve noble cards are lined up on the table for each new day. Players place the guillotine at the first card on the right hand side. Nobles can only be collected from where the guillotine stands, however, the order of the line is always changing due to the various action cards put into play. Action cards allow players to move cards forward or backward a set number of spaces, randomly rearrange the entire order of the line, take all the cards out of line and start with twelve new cards, switch cards with another player, switch the guillotine to the back of the line, and various other actions! The line is always in a state of flux, making it a fun and unpredictable game. Whoever has the most points at the end of day three wins the game. An addicting card game that is sure to please any blood thirsty crowd!
Contents of Guillotine:
50 Noble Cards
60 Action Cards
Cardboard Guillotine with Executioner
Illustrated Rules
Infernal Contraption

Ready to create some mechanical mayhem?  Infernal Contraption is a fun-fueled card game where players become goblin bodgers racing to assemble their nearly uncontrollable machines in a mad dash to overcome the competition. Through the strategic placement of mysterious components like chthonic grinders, and entropic processors, each goblin is trying to build a machine that will consume the resources of the other goblin's contraptions. Each turn the bodgers add parts to their machines, turn them on, and stand back to see what happens!Contents of Infernal Contraption:124 Playing CardsGame Instructions
Inn-Fighting

Inn-Fighting is all about what comes after the quest! This stand-alone, Dungeons  and  Dragons dice game pits you against fellow Adventurers and innocent (or not) Bystanders. Roll six custom dice that feature Fists, Chairs, Power, Ale, and Luck to determine your “method.” A Defense die decides whether you do any damage or bite the dust yourself. Pick up Hit Points where you can, and save up Victory Points to come out on top. It’s just another relaxing night of Inn-Fighting!
You will need poker chips, pennies, or some kind of tokens to keep track of your Hit Points and Victory Points.
Contents of Inn-Fighting:
6 Custom Dice
1 d20 Die
52 Inn-Fighting Cards (Adventurer, Bystander,  and  Action)

Kill The Hippies

Kill the Hippiesis a satirical card game, wherein players assume the roles of fundamental church goers, with only one goal - Kill the Hippies! (Unless of course you can convert them.) This is done by utilizing different relic cards as you fanatically crusade against drugs, LSD, dreadlocks, and tie dye. The game can be learned in five minutes and players decide beforehand how long they want the game to be. Sometimes events will occur that will help the hippies, so stay on your toes! Conversions offer double the points. The fundie with the most accrued points wins the game, thus sayeth the rules anyway.Contents ofKill the Hippies:100 Outrageous CardsInstructions
Lunch Money Card Game

Warning, this game is not for the weak at heart! Lunch Money is a game where players are pretending to be mean little girls in the playground, trying to steal lunch money. Players try to defeat opponents with cards such as "headlock", "choke", "uppercut", or "humiliation". The cards display darkly lit images that border on disturbing, however, they are effective in inferring the dynamics of the merciless street fight. This is a fast paced game that can play two to four players. If more players are interested, additional sets can be used.
Lunch Money Card Game - Sticks and Stones


Lunch Money Card Game – Sticks and Stones is a 55-card expansion set meant to be mixed in with the original Lunch Money card game. Lunch Money is a dark simulation of schoolyard torment and your chance to pay back the bully.
These expansion cards feature new weapons like Chunk, defenses like Backlash and Hide, and basic attacks like Evil Eye and Spank. Specialty cards will really make somebody’s day with Cooties, Tantrum, or Wedgy. If you’ve played Lunch Money, you need Sticks and Stones!

Masters Gallery

In Masters Gallery card game, you take on the dual roles of art critic and gallery owner, with the goal of making a profit at both. The cards in Masters Gallery are based on 30 of the world's finest paintings by Vincent Van Gogh, Jan Vermeer, Edgar Degas, Claude Monet, and Pierre-Auguste Renoir. Players take turns laying a Masterpiece card from their hands onto the table. Various symbols on played cards dictate individual or group actions, such as playing an additional card face-up or face-down, or even simultaneous play by all players.
At the end of each round (there are four), players calculate the total value of their displayed cards; more Masterpieces by a particular artist boosts the value of each of his paintings. The game ends after the fourth round, and the player with the highest score wins.
Please note that Masters Gallery, created by Reiner Knizia, uses the same game play as Modern Art: the Card Game.
Contents of Masters Gallery:
95 Masterpiece Cards
5 Artist Cards
5 Reference Cards
17 Tokens
Rule BookletRules BookletNote: Pen and paper are required for scoring, but are not included.
Mwahahaha!

This is a humorous card game, for those bent on global domination - mad scientist style! Players take on the persona of the typical "mad scientist, obsessed with inventing a doomsday device to unleash on the unknowing inhabitants of the world! Naturally, you must start small, with cities, work yourself up to states, then to countries, and finally the world. This goal can only be obtained by creating an obedient, evil empire in order to procure the components and minions necessary. Unfortunately, you will battle like-minded scientists who will stoop to nefarious means to stop you in your tracks! Only the scientist who secures the most successful empire will be declared the ruler of the world, and thereby earns the right to utter Mwahahaha! 
Contents of Mwahahaha:
10 Different Mad Scientist Characters
36 Empire Cards (comprising the factories, businesses, and institutions that form the unassuming face of your evil empire)
40 Minion Cards
20 Maniacal Doomsday Devices
All the Dice you need to play!
Ninja Burger - Secret Ninja Death Touch Edition

No matter how secure your office, how deep your bunker, how dedicated your guards, we deliver your burger in 30 minutes or less. Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. You will bring honor to your franchise. Failure is not an option. This hilarious card game pits you against your fellow trainees in a new Ninja Burger store. Hone your skills. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, big tips, and that coveted promotion. It's fast-moving, it's fun, and you get to be the ninja. What more can you ask from a game?Ninja Burger - Secret Ninja Death Touch Edition combines the original Ninja Burger with the cards from the supplement, Super-Size Me, and adds counters for tracking honor and money.Contents of Ninja Burger - Secret Ninja Death Touch Edition:216 CardsTokens Representing Money and Honor3 Black Ninja DiceRulesheet

Princess Bride Storming The Castle Card Game

The Princess Bride made its debut in 1987, and still stands as a cultural icon to this day. Now you can play the Princess Bride Storming the Castle Card Game! Play as one of four characters: Buttercup, Westley, Inigo, or Fezzik. With a handful of cards, you must storm the castle and rescue the princess, by way of luck and wits!  Perhaps you will climb the Cliffs of Insanity, face the Rodents of Unusual Size, or brave the Shrieking Eel Infested Waters. With such locales as the treacherous Fire Swamp and the Florin Sea, you are sure to find obstacles abound. Path Tiles will lay the way to the castle and Tactic Cards provide the tools to move you along. No two games play exactly the same, so you can enjoy playing again and again! Contents of Princess Bride Storming the Castle Card Game:54 Path Tiles54 Tactic Cards (28 Equipment Cards, 26 Action Cards)1 Large Castle Tile4 Character TokensInstructions
Quao

In the card game of QUAO, pronounced 'cow,' each player is dealt five cards and given five rounds.  The first person to rid themselves of their cards in the first round gets to be the QUAO!  The QUAO is a supreme ruler and dictator and will stop at nothing to enforce the rules that she provides.  Players, during play, must figure out these rules in order to avoid the harsh penalties and win the game.  Person who wins the fifth and final round becomes the ultimate dictator!
Race For The Galaxy

In the future, people will travel the cosmos, exploring places to expand humanity. Players assume the identities of Earth's former colonies, building intergalactic civilizations with game cards. The cards represent technological and social developments, as well as other worlds. Decisions need to be made about where and when to explore, settle, develop, trade, consume, and produce. Rounds consist of 1 to 5 possible phases, during which players simultaneously pick 1 of 7 possible action cards, and then reveal them. Only the selected phases will be allowed to be acted on, while the selecting player(s) receive a bonus for that particular phase. If a particular action is not chosen, then the player loses his card. Goods are really in demand as they consist of ancient alien technology, medicinal technology, novelty items (artwork and entertainment), and rare elements to make JumpDrive possible. It is the player who can best manages his/her cards, phase and bonus selections, and card powers that will have the most successful space empire. The winner is the player with the most victory points.
Contents of Race for the Galaxy:
5 Start World Cards
109 Game Cards
4 Sets of 7 Player Action Cards
8 Cards for Experienced Two Player Game
4 Summary Sheets
28 Victory Point Chips
Instructions

Race For The Galaxy - Rebel Vs Imperium Expansion

The Rebels vs Imperium Expansion is the second expansion for the original Race for the Galaxy game, and develops the growing conflict between Imperium forces and Rebel alliances. This expansion introduces takeover rules that increase player interaction and offer opportunities to conquer other players' military worlds. Two of the new cards are player-submitted.
Note: Rebels vs Imperium  expansion is not a stand-alone game. It requires a copy of Race for the Galaxy to play. The first expansion, The Gathering Storm, is not necessary to play, but it is strongly recommended and allows solo play or 6-player games. Games using Rebel vs Imperium without The Gathering Storm can only be played with 2 to 5 players.
Contents of Race for the Galaxy - Rebel vs Imperium Expansion:
3 New Start Worlds
41 Game Cards
5 Goal Tiles
9 Action Cards for a 6th Player
6 Slides
3 Counters
24 Cubes
7 Victory Point Chips
4 Tokens for Solitaire Game
Race For The Galaxy - The Brink Of War Expansion

The competition to build the greatest space empire known continues in Race for the Galaxy - The Brink of War Expansion. Now galactic prestige has become all-important for extracting concessions and fending off attackers. As the conflict spreads, the Alien departure point is located and the Uplift Overseers come to light!Race for the Galaxy - The Brink of War brings new start worlds, goals, game cards, and rules for galactic prestige to your Race for the Galaxy game and its first two expansions, The Gathering Storm and Rebel vs Imperium. It also comes with new solitaire game counters and drafting rules for six players.Please note: This is not a stand-alone game. A copy of Race for the Galaxy and its first two expansions, The Gathering Storm and Rebel vs Imperium are required to play.Contents of Race for the Galaxy - The Brink of War Expansion:4 New Start Worlds44 Game Cards6 Prestige/Search Action Cards5 Goal Tiles1 Search Sheet1 Prestige Leader Tile30 Prestige Chips11 Counters1 Victory Point Chip2 Tokens for Solitaire Game
Red Dragon Inn 2

Now that you and your fellow adventurers have spent the day slogging through the dungeon, and taking your spoils, you are ready for a fun night at the local pub. Everyone is having fun drinking, gambling, and being loud and unruly! Thing is, if you get too intoxicated, you may end up beaten up or you will pass out and lose your loot. If you spend too much gold, you are kicked out and have to sleep in the stables. The last adventurer to remain standing with his/her gold is the winner. Who knew having fun would be so much work?
The Red Dragon Inn 2 can be played alone or combined with the original Red Dragon Inn for a game that incorporates 8 players! Red Dragon Inn 2 introduces four new characters:
Eve the Illusionist
Fleck the Bard
Dimli the Dwarf
Gog the Half Ogre
Contents of The Red Dragon Inn 2:4 Unique 40 Card Player DecksOne 30 Card Drink Deck4 Player Templates4 Fortitude Markers4 Alcohol Markers50 Gold Coin TokensRules

S'quarrles Card Game


S'Quarrels is an amusing, fun, and addicting card game based the theme of squirrels collecting acorns from a nearby oak tree. Your goal is to collect and store as many acorns as you can before winter arrives. Your opponents are trying to gather the same acorns you are going after. Whirlwinds, Ambushing, Quarreling and Hoarding are all part of the rodent fun. Try to get the coveted Golden Acorn while avoiding the dreaded Rotten Acorn. The more acorns you get, the better your chances of surviving Winter. Store the most acorns when Winter sets in to win S'Quarrels Card Game!Contents of S'Quarrels Card Game:120 CardsInstructions
San Juan

San Juan is the card game for the highly acclaimed Puerto Rico!  Players travel to the capital city to relive the golden age of this beautiful island.  Who will build the most important buildings?  Players can build palaces, poor houses, silver smelters, gold mines, and more - each with it's own special features.  San Juan is based on Puerto Rico, but is a separate card game that anyone can play whether they have played Puerto Rico or not.
Shakedown

Load all the cards into the spring-loaded bottom of theShakeDownTower and steady your nerves. The first player slides a card from the bottom of the Tower and sets it on top. At least two of the card's corners must extend beyond the tower surface. Each player in turn does the same, with the card stack growing wider, higher, and more precarious each time. You must keep any cards that slide off during your turn. As if lifting the loaded Tower to take a card isn't bad enough, when you draw an Action Card, you must do what it says before you add it to the stack. Actions like"Reverse direction of game play"may not shake you, but wait until you have to"Hold Tower and do the Twist!"Play continues until someone draws the final"Top Off"card. Total the points on your fallen cards and hope your score is the lowest, because that makes you the ShakeDown winner!Contents ofShakeDown:ShakeDown Tower55 Cards1 Top Off CardRules Sheet

Skallywaggs

Skallywaggs is the cutthroat game you win by putting pirates in their place!  Build yourself a crew of rascally rogues before your opponents can complete their own collection of misfits.  But beware!  For this is Skallywaggs, and every pirate worth his parrot knows the tide is quick to turn.  There's Scurvy, Hurricanes, and Cursed Sailors afoot.  So if you can't batten your hatches you're sure to be hauled off in irons or worse, Parley with Davy Jones.  Everything you swabbies need is inside the box.  With 90 unique, wonderfully illustrated body parts that build thousands of different characters, and 30 events that add peril to every turn, Skallywaggs is a sure hit for hours of fun!  Contains 120 cards and instructions.
Three-Dragon Ante: Emperor's Gambit

A Barbarian, a Wizard, and a Cleric walk into a tavern... to gather a little information, plan their next dungeon foray - and kick back with a game of Three-Dragon Ante!  Crack open this game and experience the high-stakes game of chance preferred by Dungeons  and  Dragons characters of all classes and levels.  Play Three-Dragon Ante: Emperor's Gambit as a stand-alone card game when you don't have time for a full-fledged D and D adventure.  

Three-Dragon Ante: Emperor's Gambit can be played as a stand-alone game or combined with the original Three-Dragon Ante card game. The two versions of the game are fully compatible.

Chips, coins, or some other way to represent each player's hoard of 50 gold pieces is needed for play.

Contains 72 cards and a rulebook, including complete rules for the Three-Dragon Ante: Emperor's Gambit card game and the original Three-Dragon Ante card game.
Thunderstone

In mankind's primitive beginnings, Doom presented the gift of the Thunderstones to all mortals. Each Thunderstone represented the pinnacle of power. Mere centuries ago, eight arch-wizards sealed the First Thunderstone inside Grimhold Dungeon. Since then, evil minions and terrible monsters have collected there to guard the precious and powerful stone.Thunderstone is an exciting fantasy deck-building game. You are the leader of a band of heroic adventurers that have come to the gates of the frightening Grimhold Dungeon. Your goal is to build a party of mighty heroes, magic spells, and powerful weapons to find one of the fabled Thunderstones. Each player constructs his own deck of cards during the game that represents the abilities and gear of your party. Each game is different with a unique set up each time you play.Can you face the evil forces of darkness and claim the First Thunderstone as your own?Contents of Thunderstone:550 CardsRulebook

Ticket To Ride - The Card Game

 We can't say enough good things about the Ticket to Ride series! Whether you are new to the series, or a repeat passenger, the Ticket to Ride Card Game makes the perfect party or family game. The goal of this game is to complete your destination routes (as instructed by the destination ticket cards), by collecting the corresponding colored train cards. You may attempt to fulfill as many as you can, or simply concentrate on a few - just as long as you complete them (otherwise you lose points at the end). The longer routes accrue more points than the shorter ones. Train cards are divided into six individual colors, and the locomotive cards may be used as any color. In addition, there are six "Big City Bonus Cards" that will add points to anyone who has the listed city upon their route(s). Although there are some elements of luck (the draw of the cards), the trick to winning is executing a sensible balance between the number of routes and completion. The game is small enough for easy transport and handy storage (box measures approximately 8" x 8"), yet is fun enough for two to four players.

Contents of Ticket to Ride - The Card Game:96 Illustrated Train Cards46 Destination Tickets6 Big Cities Bonus CardRules Booklet
Trailer Park Wars

Finally, after all these years, you get a shot at trailer park manager! Thing is, you gotta try out for the part and squash the competition. Your goal is to earn the most points by collecting the most pink flamingos. To do this, you must entice as many "quality" tenants into your trailer court as possible. By offering an assortment of trailer styles, providing amenities such as cigarette vending machines and an above ground pool, you are sure to lure an eclectic bunch. Perhaps a liquor store within walking distance? This ain't no cake walk though. Your gonna have to deal with mother nature as she strikes her fury on the trailer park. Flash floods, lightening strikes, and trailer loving tornadoes are sure to make a grand entrance. Watch out for the feudin that is sure to get nasty! With such weaponry as Molotov beer cans and surface-to-trailer missiles, you can eliminate folks from your vicinity!
Contents of Trailer Park Wars:48 Trailer Cards100 3D Stand-up Yard Flamingo Miniatures130 Trailer Park Wars Cards24 Trailer Park Name TilesInstructions
WENCH

This is a card game that will keep you on your toes, unless you are too distracted by the provocative illustrations! The 54 card deck contains standard poker-sized cards and features the artwork of Monte Michael Moore (who is well known for his work for Playboy, DC Comics, Magic CCG, Playstation 2, LucasArts, and Wizards of the Coast - just to name a few). Players have the option of playing poker games, or playing the rules on the card, or a combination thereof. The object of Wench is to end the game empty handed. The remaining players add up the values from their cards (face cards count as ten points) and determine who is in last place. There are also several variants of the game, so players can keep it interesting. So, if you think you can follow such rules as keeping both arms in the air until your next turn, speaking in slow motion until your next turn, or a combination of rules of this nature, then this challenging game is for you!

The illustrations on these cards are meant for adults only and are not intended for a younger audience.

Contents of Wench:

54 Standard Poker Cards including 2 Jokers
1 Fold Out Rule Sheet

ZEVEN CARD ZOMBIE DECK OF THE DEAD CARD GAME

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We were warned, we saw the signs. Now, the living dead roam free, feasting upon the hapless brains of souls unfortunate enough to fall into their icy grasp. Zeven Card Zombie is a fun family card game of strategy, deception and ghouls! Collect cards to keep the brains of the victims, while using the military Commando Team to "rescue" them from your opponents. Beware the Zombie Hunter as she will slay your minions on the spot, but don't worry, for the wretched Grave Digger can always get what you need. Are you ready?
 
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